Learned by Reading
In the ICWSM 2009 Weblog Corpus:
Every second it switches back and forth between the default bilinear filtering and my custom shader working in linear space, so you can see the difference it makes.
(Parse)
(S1 (S (NP (DT Every) (NN second))
(NP (PRP it))
(VP (VBZ switches) (ADVP (RB back) (CC and) (RB forth))
(PP (IN between)
(NP (NP (DT the) (NN default) (NN bilinear) (VBG filtering)) (CC and)
(NP (NP (PRP$ my) (NN custom) (NN shader))
(VP (VBG working)
(PP (IN in)
(NP (JJ linear) (NN space))))
(, ,)
(SBAR (IN so)
(S (NP (PRP you))
(VP (MD can)
(VP (VB see)
(NP (NP (DT the) (NN difference))
(SBAR (S (NP (PRP it))
(VP (VBZ makes))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
Every second it switches back and forth between the default bilinear filtering and my custom shader working in linear space, so you can see the difference it makes.
(Parse)
(S1 (S (NP (DT Every) (NN second))
(NP (PRP it))
(VP (VBZ switches) (ADVP (RB back) (CC and) (RB forth))
(PP (IN between)
(NP (NP (DT the) (NN default) (NN bilinear) (VBG filtering)) (CC and)
(NP (NP (PRP$ my) (NN custom) (NN shader))
(VP (VBG working)
(PP (IN in)
(NP (JJ linear) (NN space))))
(, ,)
(SBAR (IN so)
(S (NP (PRP you))
(VP (MD can)
(VP (VB see)
(NP (NP (DT the) (NN difference))
(SBAR (S (NP (PRP it))
(VP (VBZ makes))))
(. .)))