Learned by Reading
In the ICWSM 2009 Weblog Corpus:
This game, this manipulation has no end.
(Parse)
(S1 (S (NP (DT This) (NN game)) (, ,)
(NP (DT this) (NN manipulation))
(VP (VBZ has)
(NP (DT no) (NN end)))
(. .)))
In Wikipedia:
The person who amassed the most in cash and prizes at the end of the game won.
(Parse)
(S1 (S (NP (NP (DT The) (NN person))
(SBAR (WHNP (WP who))
(S (VP (VBD amassed)
(NP (DT the) (JJS most))
(PP (IN in)
(NP (NN cash) (CC and) (NNS prizes)))
(PP (IN at)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (NN game)))
(VP (VBD won)) (. .)))
In Wikipedia:
The game now has a longer end due to the incorporation of a new dungeon, the Tower dungeon being redone, and re – ordering of the ultimate and penultimate boss battles, excluded from the original game due to space constraints (Draygon’s second form serves as the final boss in the remake as opposed to DYNA).
(Parse)
(S1 (S (S (NP (DT The) (NN game)) (ADVP (RB now))
(VP (AUX has)
(NP (NP (DT a) (JJR longer) (NN end))
(ADJP (JJ due)
(PP (TO to)
(NP (NP (DT the) (NN incorporation))
(PP (IN of)
(NP (NP (DT a) (JJ new) (NN dungeon)) (, ,)
(NP (NP (DT the) (NNP Tower) (NN dungeon))
(VP (AUXG being)
(VP (NN redone))))
(, ,) (CC and)
(NP (NNP re))))
(: -)
(S (VP (VBG ordering)
(PP (IN of)
(NP (NP (DT the)
(ADJP (JJ ultimate) (CC and) (JJ penultimate)) (NN boss) (NNS battles)) (, ,)
(VP (VBN excluded)
(PP (IN from)
(NP (NP (DT the) (JJ original) (NN game))
(ADJP (ADJP (JJ due)
(PP (TO to)
(NP (NN space) (NNS constraints))))
(PRN (-LRB- -LRB-)
(S (NP (NP (NNP Draygon) (POS 's)) (JJ second) (NN form))
(VP (VBZ serves)
(PP (IN as)
(NP (NP (DT the) (JJ final) (NN boss))
(PP (IN in)
(NP (DT the) (NN remake)))))
(SBAR (IN as)
(S (VP (VBN opposed)
(PP (TO to)
(NP (NNP DYNA)))))
(-RRB- -RRB-))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
My goals for a model are to: Refine game designs by identifying, isolating, and surfacing all specific aspects of a game’s end – to – end experience.
(Parse)
(S1 (S (NP (NP (PRP$ My) (NNS goals))
(PP (IN for)
(NP (DT a) (NN model))))
(VP (AUX are)
(S (VP (VP (TO to)
(VP (: :) (VB Refine)
(NP (NN game) (NNS designs))
(PP (IN by)
(S (VP (VBG identifying) (, ,) (VBG isolating) (, ,) (CC and) (VBG surfacing)
(NP (NP (DT all) (JJ specific) (NNS aspects))
(PP (IN of)
(NP (NP (DT a) (NN game) (POS 's)) (NN end)))
(PRN (: -)
(VP (TO to)) (: -))
(VP (VB end)
(NP (NN experience)))
(. .)))
In Wikipedia:
At the end of the game, Bravoman morphs back into an ordinary Japanese working man with a family, wife and children.
(Parse)
(S1 (S (PP (IN At)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (NN game)))))
(, ,)
(NP (NNP Bravoman))
(VP (VBZ morphs) (ADVP (RB back))
(PP (IN into)
(NP (NP (DT an) (JJ ordinary) (JJ Japanese) (VBG working) (NN man))
(PP (IN with)
(NP (DT a) (NN family) (, ,) (NN wife) (CC and) (NNS children)))
(. .)))
In the ICWSM 2009 Weblog Corpus:
This game, this manipulation has no end.
(Parse)
(S1 (S (NP (DT This) (NN game)) (, ,)
(NP (DT this) (NN manipulation))
(VP (VBZ has)
(NP (DT no) (NN end)))
(. .)))
In Wikipedia:
“Adventures” features the core Star Fox team, with Falco Lombardi appearing only at the game’s end, as well as adding new characters, such as Krystal, Prince Tricky, the tyrannical General Scales, and other dinosaurs.
(Parse)
(S1 (S ('' '')
(NP (NNP Adventures)) ('' '')
(VP (VBZ features)
(NP (DT the) (JJ core) (NNP Star) (NNP Fox) (NN team)) (, ,)
(PP (IN with)
(S (NP (NNP Falco) (NNP Lombardi))
(VP (VP (VBG appearing) (ADVP (RB only))
(PP (IN at)
(NP (NP (DT the) (NN game) (POS 's)) (NN end))))
(, ,) (CONJP (RB as) (RB well) (IN as))
(VP (VBG adding)
(NP (NP (JJ new) (NNS characters)) (, ,)
(PP (JJ such) (IN as)
(NP (NNP Krystal)))
(, ,)
(ADJP (NNP Prince) (JJ Tricky)) (, ,)
(NP (DT the) (JJ tyrannical) (JJ General) (NNS Scales)) (, ,) (CC and)
(NP (JJ other) (NNS dinosaurs)))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
But Carter’s kicks in general play were outstanding as was his match – breaking try towards the end of the game.
(Parse)
(S1 (S (CC But)
(NP (NP (NNP Carter) (POS 's))
(VP (VBZ kicks)
(PP (IN in)
(NP (JJ general) (NN play)))))
(VP (VBD were)
(ADJP (JJ outstanding))
(SBAR (IN as)
(S (VP (AUX was)
(NP (NP (PRP$ his) (NN match)) (: -)
(S (VP (VBG breaking)
(NP (NN try))
(PP (IN towards)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (NN game)))
(. .)))
In Wikipedia:
On 21 October 2006, Hill was rushed to hospital in Dorchester after suffering chest pains near the end of Weymouth’s Conference game with Rushden & Diamonds.
(Parse)
(S1 (S (PP (IN On)
(NP (NP (CD 21))
(NP (NNP October) (CD 2006))))
(, ,)
(NP (NNP Hill))
(VP (AUX was)
(VP (VBN rushed)
(PP (TO to)
(NP (NP (NN hospital))
(PP (IN in)
(NP (NNP Dorchester)))))
(SBAR (IN after)
(S (VP (VBG suffering)
(NP (NN chest) (NNS pains))
(PP (IN near)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (NP (NP (NNP Weymouth) (POS 's)) (NNP Conference) (NN game))
(PP (IN with)
(NP (NP (NNP Rushden)) (CC &)
(NP (NNS Diamonds))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
Observe his Apprentice face: And this is his camera face: Sam Witwer was a fun guy to talk to? and even if his character kicks the bucket at the end of the game (haven’t gotten that far yet, so I’m not spoiling anything), I do hope to see more of him on my Xbox 360 (and maybe less of him on the CW).
(Parse)
(S1 (S (S (S (VP (VB Observe)
(NP (PRP$ his) (JJ Apprentice) (NN face))))
(: :) (CC And)
(S (NP (DT this))
(VP (AUX is)
(NP (PRP$ his) (NN camera) (NN face))))
(: :)
(S (NP (NNP Sam) (NNP Witwer))
(VP (AUX was)
(NP (NP (DT a) (NN fun) (NN guy))
(SBAR (S (VP (TO to)
(VP (VB talk)
(PP (TO to)))
(. ?)) (CC and)
(S (SBAR (RB even) (IN if)
(S (NP (PRP$ his) (NN character))
(VP (VBZ kicks)
(NP (DT the) (NN bucket))
(PP (IN at)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (NN game)))
(PRN (-LRB- -LRB-)
(S (S (VP (AUX have) (RB n't)
(VP (VBN gotten)
(PP (IN that)
(NP (RB far) (RB yet)))
(, ,) (CC so)
(S (NP (PRP I))
(VP (AUX 'm) (RB not)
(VP (VBG spoiling)
(NP (NN anything)))
(-RRB- -RRB-))))
(, ,)
(NP (PRP I)) (AUX do)
(VP (VBP hope)
(S (VP (TO to)
(VP (VB see)
(NP (JJR more))
(PP (IN of)
(NP (PRP him)))
(PP (IN on)
(NP (PRP$ my) (NNP Xbox) (CD 360)))
(PRN (-LRB- -LRB-) (CC and)
(ADJP (ADJP (RB maybe) (JJR less))
(PP (IN of)
(NP (PRP him)))
(PP (IN on)
(NP (DT the) (NNP CW))))
(-RRB- -RRB-))))
(. .)))
In Wikipedia:
Broncos defence forced a held ball on Findlay with 2.4 seconds to the game’s end, although they kept possession.
(Parse)
(S1 (S (NP (NNS Broncos) (NN defence))
(VP (VBD forced)
(NP (NP (DT a) (JJ held) (NN ball))
(PP (IN on)
(NP (NNP Findlay)))
(PP (IN with)
(NP (CD 2.4) (NNS seconds))))
(PP (TO to)
(NP (NP (DT the) (NN game) (POS 's)) (NN end)))
(, ,)
(SBAR (IN although)
(S (NP (PRP they))
(VP (VBD kept)
(NP (NN possession)))
(. .)))
In the ICWSM 2009 Weblog Corpus:
Basically we have a crazy cool scavenger hunt that takes the groups all around camp and then the end of the game is a counselor hunt!
(Parse)
(S1 (S (S (ADVP (RB Basically))
(NP (PRP we))
(VP (AUX have)
(NP (NP (DT a) (JJ crazy) (JJ cool) (NN scavenger) (NN hunt))
(SBAR (WHNP (WDT that))
(S (VP (VBZ takes)
(NP (DT the) (NNS groups))
(PP (DT all) (IN around)
(NP (NN camp)))
(CC and)
(S (ADVP (RB then))
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (NN game))))
(VP (AUX is)
(NP (DT a) (NN counselor) (NN hunt))))
(. !)))
In the ICWSM 2009 Weblog Corpus:
This may have been the only event in history where teams did not switch courts following a game’s end. * This information is not and never has been officially recorded however. * Comments are highly encouraged for this entry!
(Parse)
(S1 (S (NP (DT This))
(VP (MD may)
(VP (AUX have)
(VP (AUX been)
(NP (DT the) (JJ only) (NN event))
(PP (IN in)
(NP (NN history)))
(SBAR (WHADVP (WRB where))
(S (NP (NNS teams))
(VP (AUX did) (RB not)
(VP (VB switch)
(NP (NNS courts))
(PP (VBG following)
(NP (NP (DT a) (NN game) (POS 's)) (NN end)))
(. .)
(S (NP (NNP *))
(NP (DT This) (NN information))
(VP (VP (AUX is) (RB not)) (CC and)
(VP (ADVP (RB never)) (AUX has)
(VP (AUX been) (ADVP (RB officially))
(VP (VBN recorded) (ADVP (RB however)))
(. .))
(S (NP (NNP *) (NNS Comments))
(VP (AUX are)
(ADJP (RB highly) (JJ encouraged)
(PP (IN for)
(NP (DT this) (NN entry))))
(. !)))
In the ICWSM 2009 Weblog Corpus:
As soon as the game started it began raining, and steadily rained until the game’s end.
(Parse)
(S1 (S (ADVP (ADVP (RB As) (RB soon))
(SBAR (IN as)
(S (NP (DT the) (NN game))
(VP (VBD started)))))
(NP (PRP it))
(VP (VP (VBD began)
(S (VP (VBG raining))))
(, ,) (CC and)
(VP (ADVP (RB steadily)) (VBD rained)
(PP (IN until)
(NP (NP (DT the) (NN game) (POS 's)) (NN end)))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
By games’ end, the Colts only had seven of their original twelve projected offensive starters on the field.
(Parse)
(S1 (S (PP (IN By)
(NP (NP (NNS games) (POS ')) (NN end)))
(, ,)
(NP (DT the) (NNPS Colts)) (ADVP (RB only))
(VP (AUX had)
(NP (NP (CD seven))
(PP (IN of)
(NP (PRP$ their) (JJ original) (CD twelve) (VBN projected) (NN offensive) (NNS starters))))
(PP (IN on)
(NP (DT the) (NN field))))
(. .)))
In Wikipedia:
Geese does appear in the revised version of “Fatal Fury 2”, “Fatal Fury Special”, where it is revealed that he survived his fall at the end of the first game.
(Parse)
(S1 (S (NP (NNP Geese))
(VP (VP (AUX does)
(VP (VB appear)
(PP (IN in)
(NP (NP (DT the) (VBN revised) (NN version))
(PP (IN of) ('' '')
(NP (JJ Fatal) (NN Fury))))
(, 2) ('' '') (PRN (, ,) ('' '')
(S (NP (JJ Fatal) (NN Fury))
(ADJP (JJ Special) ('' '')))
(, ,))
(SBAR (WHADVP (WRB where))
(S (NP (PRP it))
(VP (AUX is)
(VP (VBN revealed)
(SBAR (IN that)
(S (NP (PRP he))
(VP (VBD survived)
(NP (PRP$ his) (NN fall))
(PP (IN at)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (JJ first) (NN game))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
Players can back the various factions (hopefully having the greatest interest in the winning faction at the end of the game), but can also try to play spoiler, allowing the British to take over and hopefully win by having the most balanced interest in all three factions.
(Parse)
(S1 (S (NP (NNS Players))
(VP (VP (MD can)
(VP (VB back)
(NP (NP (DT the) (JJ various) (NNS factions)) (PRN (-LRB- -LRB-)
(VP (ADVP (RB hopefully)) (VBG having)
(NP (NP (DT the) (JJS greatest) (NN interest))
(PP (IN in)
(NP (DT the) (VBG winning) (NN faction))))
(PP (IN at)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (DT the) (NN game)))
(-RRB- -RRB-)))))
(, ,) (CC but)
(VP (MD can) (ADVP (RB also))
(VP (VB try)
(S (VP (TO to)
(VP (VB play)
(NP (NN spoiler)) (, ,)
(S (VP (VBG allowing)
(S (NP (DT the) (NNP British))
(VP (TO to)
(VP (VP (VB take) (PRT (RP over)))
(CC and)
(VP (ADVP (RB hopefully)) (VB win)
(PP (IN by)
(S (VP (AUXG having)
(NP (NP (DT the)
(ADJP (RBS most) (JJ balanced)) (NN interest))
(PP (IN in)
(NP (DT all) (CD three) (NNS factions))))
(. .)))
In the ICWSM 2009 Weblog Corpus:
The Lakers would make a 31–9 run at the end of the game, a signature moment for the storied franchise.
(Parse)
(S1 (S (NP (DT The) (NNPS Lakers))
(VP (MD would)
(VP (VB make)
(S (NP (DT a) (CD 31) (: -) (CD 9))
(VP (VB run)
(PP (IN at)
(NP (NP (DT the) (NN end))
(PP (IN of)
(NP (NP (DT the) (NN game)) (, ,)
(NP (NP (DT a) (NN signature) (NN moment))
(PP (IN for)
(NP (DT the) (JJ storied) (NN franchise)))
(. .)))
In the ICWSM 2009 Weblog Corpus:
The game’s end was a little abrupt.
(Parse)
(S1 (S (NP (NP (DT The) (NN game) (POS 's)) (NN end))
(VP (AUX was)
(ADJP (NP (DT a) (RB little)) (JJ abrupt)))
(. .)))
And 5,049 more sentences.