Interface | Description |
---|---|
ClientInf |
This interface provides a multitude of conviniece functions for using Quagents in Quagents3.
|
CommandTerminationListener | |
Entity |
An Entity represents a nontrivial existence in the Quake world.
|
GODEntity | |
GODEventListener |
Interface which provides handles for all GOD events.
|
GODInf | |
QEventListener |
Interface which provides handles for all Quagent events.
|
QuagentEntity |
This class provides a skeleton Quagent.
|
QuagentExecution |
Interface which should contain all API code for a Quagent.
|
Class | Description |
---|---|
AbstractWumpusSolver | |
Agent | Deprecated |
BatchRangefinder |
Class which represents a BatchRangefinder query.
|
CameraQuagent | |
CanSee |
Class which represents a CanSee query.
|
CartesianSensor2D | |
CheckInventory | |
Client | |
Command |
Superclass for all commands.
|
Crouch |
Class which represents a Crouch action.
|
CTFPlayer | |
CurrentAmmo | |
CurrentArmor |
Class which represents a CurrentArmor query.
|
CurrentHealth |
Class which represents a CurrentHealth query.
|
CurrentLocation |
Class which represents a CurrentLocation query.
|
DepthViewpoint | |
Drop |
GOD command.
|
Facing |
Class which represents a Facing query.
|
FindDistance | |
FireWeapon |
Class which represents a FireWeapon command.
|
Follow |
Function which represents a Follow action.
|
FollowViewpoint |
FollowViewpoint represents a GOD command which sets the viewpoint of the player to
that of the specified client
|
ForgetAllTasks |
Class which represents a ForgetAllTasks CQM.
|
GametypeAndMapControl | |
GetArmor | |
GetGravity | |
GetHealth |
Director command which responds with the specified entity's position.
|
GetPosition | |
GOD | |
GODEvent |
A GODEvent represents an event occurrence in the Quake world which relates to the
macroscopic game state.
|
GODPause | |
ImageViewpoint | |
IsWithin | |
Jump |
Class which represents a Jump command.
|
MaxArmor |
Class which represents a MaxArmor query.
|
MaxHealth |
Class which represents a MaxHealth query.
|
MoveBy |
Class which represents a MoveBy command.
|
MoveFor |
Class that represents a MoveFor command.
|
MoveForever |
Class that represents a MoveForever command.
|
MoveTo |
Class which represents a MoveTo command.
|
Pause |
Class that represents a Pause CQM.
|
Peek |
Class which represents a Peek CQM.
|
PickUp | |
Pop |
Class which represents a Pop CQM.
|
ProtocolOne |
Superclass for all ProtocolOne commands.
|
ProtocolZero |
Superclass for all ProtocolZero commands.
|
PutDown | |
QCP | |
QEvent |
A QEvent represents an event occurrence in the Quake world.
|
QImage | |
Radar |
Class which represents a Radar command.
|
Rangefinder |
Class which represents a rangefinder query.
|
ReaderThread |
Class which handles a non-blocking socket thread.
|
Rotate |
Class which represents a Rotate command.
|
RotateFireWeapon |
Simple compound function.
|
Say |
Class which represents a Say command.
|
Screenshot | |
SetArmor |
SetArmor represents a GOD command which sets the armor of a specified
entity to a specified amount.
|
SetGravity |
SetGravity is a GOD command which allows control over in-game gravity.
|
SetHealth |
SetHealth represents a GOD command which sets the health of a specified
entity to a specified amount.
|
Shove | |
Skip |
Class which represents a Skip CQM.
|
SlowMo | |
SpeedUp | |
SwitchWeapon |
Class which represents a SwitchWeapon command.
|
UpdatedMemory | |
Updater |
Class which handles the periodic issuing of commands and queries.
|
WhatIs |
Class which represents a WhatIs query.
|
WumpusNode | |
WumpusSolver |
Enum | Description |
---|---|
CommandType | |
priority_t | |
team | |
weapon |