Changes between Version 8 and Version 9 of Compiling Quagents


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Timestamp:
Jun 23, 2011 4:59:02 PM (13 years ago)
Author:
jpawlick
Comment:

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  • Compiling Quagents

    v8 v9  
    2828[This needs to be elaborated -gf]
    2929
    30 You need to put all our assets .pk3 files into your build/release-?????-????/quagents3 directory, or your build/release-?????-????/missionpack directory if you would prefer to run the Team Arena mod.
     30Quagents3 looks for the majority of its assets in .pk3 (zip) files located in the "build/release-*-*/quagents3 folder (when running basic Quagents3). You can also run Quagents3 with the Team Arena mod, in which case it will look for assets there (build/release-*-*/missionpack). The makefile automatically packages all virtual machine code into a quagents_vm.pk3 file when you compile, but you will have to copy art assets and the like from the openarena_assets and urochester_assets directories.
     31
     32So for example,
    3133{{{
    3234        cp ~/quagents/trunk/openarena_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/quagents3/
     35        cp ~/quagents/trunk/urochester_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/quagents3/
    3336        cp ~/quagents/trunk/openarena_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/missionpack/
    34         cp ~/quagents/trunk/urochester_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/quagents3/
    3537        cp ~/quagents/trunk/urochester_assets/* ~/quagents/trunk/ioquake3/build/release-linux-i386/missionpack/
    3638}}}