Changes between Version 3 and Version 4 of Scenarios


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Timestamp:
Jul 14, 2011 4:10:44 PM (13 years ago)
Author:
jherwitz
Comment:

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  • Scenarios

    v3 v4  
    1919There are currently two implementations of the CTF scenario implemented in Quagents - one clientside and one serverside:
    2020* The clientside scenario is implemented using only the Quagents3 Java API. In it, the player controls a Quagent using Java swing listeners. A simple GUI is provided, which provides experiment control. Additionally, audio recording is automatically handled within the client code, so the user need only attach a microphone. For a more detailed description, see [[Quagents Capture the Flag]].
    21 * The serverside scenario is implemented from within the Quake VM. Enabled using [[Quagents Configuration Options]], it automatically records all player's data (as described above) and uses a trap function to write the data to a logfile within the [[ioquake]] private filesystem. The user must, however, start up an external voice recorder to record audio tags. The Quagents team has provided one of these for general use, located in quagents/client/auxquagents.
     21* The serverside scenario is implemented from within the Quake VM. Enabled using [[Quagents Configuration Options]], it automatically records all player's data (as described above) and uses a trap function to write the data to a logfile within the [[ioquake3]] private filesystem. The user must, however, start up an external voice recorder to record audio tags. The Quagents team has provided one of these for general use, located in quagents/client/auxquagents.
    2222
    2323It is important to note that this scenario is distinct from the native Quake 3 Capture the Flag mode. The goal of the scenario is to produce usable data for further research, not to "win" the game and get the highest score.