Changes between Version 13 and Version 14 of rb


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Timestamp:
Jun 20, 2011 2:10:44 PM (13 years ago)
Author:
jpawlick
Comment:

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  • rb

    v13 v14  
    4444 * Bot replies "cp rb 512 done"
    4545
    46 The following illustrates the difference between rangefinder modes. Please note that none of the pictures have the exact same scale in terms of white to black. Both pictures, however, are of the exact same scene, and were gotten by "n rb 0 [MODE] 20000 -180 -90 360 180 1 1".
    47 || [[Image(mode0rao0.png)]] || [[Image(mode1rao0.png)]] ||
    48 ||= Mode 0 =||= Mode 1 =||
    49 || [[Image(mode2rao0.png)]] || [[Image(mode3rao0.png)]] ||
    50 ||= Mode 2 =||= Mode 3 =||
    51 || [[Image(mode4rao0.png)]] || [[Image(mode5rao0.png)]] ||
    52 ||= Mode 4 =||= Mode 5 =||
    53 || [[Image(mode6rao0.png)]] || [[Image(mode7rao0.png)]] ||
    54 ||= Mode 6 =||= Mode 7 =||
     46The following illustrates the difference between rangefinder modes. All pictures were gotten by "n rb 0 [MODE] 700 -180 -90 360 180 1 1".
     47|| [[Image(rfmode0.png)]] || [[Image(rfmode4.png)]] ||
     48||= Mode 0 =||= Mode 4 =||
     49|| [[Image(rfmode1.png)]] || [[Image(rfmode5.png)]] ||
     50||= Mode 1 =||= Mode 5 =||
     51|| [[Image(rfmode2.png)]] || [[Image(rfmode6.png)]] ||
     52||= Mode 2 =||= Mode 6 =||
     53|| [[Image(rfmode3.png)]] || [[Image(rfmode7.png)]] ||
     54||= Mode 3 =||= Mode 7 =||
     55|| [[Image(batchrfdemoshot.png)]] || [[Image(batchrfdemoshotbird.png)]] ||
     56||= Actual Scene =||= Bird's-Eye View =||
    5557
    56 While the first image has more detail, the second image is more useful for navigation - objects appear wider because the Quagent is considering how far it can move before it collides with them. In the second image, a single pixel of room around an obstacle indicates that it can be moved through, whereas the first image does not take into account the bounding box size of the Quagent. (By the way, the scale on the images is independent: there are pixels on the second that are brighter than their counterparts on the first (even though the rangefinder returned a close value) because the way I drew these was to just put white at maximum distance and black at minimum, and the second image has a narrower range of values.)
     58While the left images have more detail, the right column image is more useful for navigation - objects appear wider because the Quagent is considering how far it can move before it collides with them. In the second image, a single pixel of room around an obstacle indicates that it can be moved through, whereas the first image does not take into account the bounding box size of the Quagent. (By the way, the scale on the images is independent: there are pixels on the second that are brighter than their counterparts on the first (even though the rangefinder returned a close value) because the way I drew these was to just put white at maximum distance and black at minimum, and the second image has a narrower range of values.)
     59
     60Also note the false ceiling in modes 3 and 7. This is because there exists an invisible platform as a relic of the map design, though it does not affect play. In simpler levels, this sort of phenomenon does not occur.