Changes between Version 5 and Version 6 of rf


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Timestamp:
Jun 14, 2011 3:17:10 PM (13 years ago)
Author:
jpawlick
Comment:

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  • rf

    v5 v6  
    22
    33'''Parameters:'''
    4  * 1 integer type, selecting the type of rangefinder to use. A "solid" as used below means a wall, floor, ceiling, etc.
     4 * 1: integer type, selecting the type of rangefinder to use. A "solid" as used below means a wall, floor, ceiling, etc.
    55  * 0 = an infinitely narrow beam that passes through entities such as other quagents but is stopped by solids.
    66  * 1 = an infinitely narrow beam that is blocked by entities and solids.
    77  * 2 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids, but passes through entities.
    88  * 3 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids or entities.
    9  * 1 integer distance, the maximum distance of the rangefinder. There is no particular penalty to supplying very large distances that we can find - the maximum distance we've seen this call used with in Quake is 8120, the range of the rail gun.
    10  * 1 float theta, the number of degrees left of facing to shoot the rangefinder at.
    11  * 1 float phi, the number of degrees down from facing to shoot the rangefinder at.
     9 * 2: integer distance, the maximum distance of the rangefinder. There is no particular penalty to supplying very large distances that we can find - the maximum distance we've seen this call used with in Quake is 8120, the range of the rail gun.
     10 * 3: float theta, the number of degrees left of facing to shoot the rangefinder at.
     11 * 4: float phi, the number of degrees down from facing to shoot the rangefinder at.
    1212
    1313'''Responds:'''