Off-line visual simulation of a human arm based on a model learned during an unrelated training sequence. M-peg movie (237 k) More information |
On-Line simulation can fill in missing images in a video stream, or as here, generate images simulating small hypothetical moves (twiddles) from the current physical state. M-peg movie (55k) |
3D robot arm simulation. Off-line simulation allows generation of movies from large movements based on a better, but also more computationally intensive, learned visual-motor model. M-peg movie (111k) More information: Simulated Action Pages |
This shows the overall view of the augmented reality system. There is the frame with the two black rectangles that is used to define the affine reference frame. The monitor shows the augmented view of the scene. Initially, there is no object shown and then a globe appears within the frame. M-peg movie (640 kbytes) |
This shows the basic operation of the augmented reality system. A virtual object is positioned on the frame. It appears to stay fixed to the real object as that object is moved around in front of the video camera. Slight movements of the virtual object are due to inaccuracies in tracking the two rectangular regions and delays in the system. M-peg movie (1.5 Mbytes) |
Another example with a clock tower. In the clock tower video, the axis of the bounding box of the virtual object is also shown. M-peg movie (1.3 Mbytes) |