sound_emission-43.2
Members
- babble 3
- bang 2 4
- beat 6 14
- beep 1
- bellow 1 2
- blare 1 2
- blast 1
- blat 1
- boom 1 4
- bubble 2
- burble 1
- burr
- buzz 1
- chatter 5
- chime 1
- chink 1
- chir
- chitter 1
- chug 1
- clack 1 2
- clang 1
- clank 1
- clap
- clash
- clatter 1
- click 1 5 6
- cling
- clink 1 2
- clomp
- clump 1
- clunk 1
- crack 2
- crackle 1 2
- crash 2
- creak 1
- crepitate 1
- crunch 1 2 3
- cry 1 6
- ding 1
- dong 1
- explode 2
- fizz 1
- fizzle
- groan 1
- growl 1
- gurgle 2 3
- hiss 1 2
- hoot 1
- howl 1 2 3
- hum 3 4
- jangle 1
- jingle 1
- knell 1 2
- knock
- lilt 1
- moan 1
- murmur 1
- patter 2
- peal 2
- ping 1 3
- pink ?1
- pipe 1
- plink
- plonk
- plop 1 2
- plunk 1
- pop 3
- purr 1
- putter
- rap
- rasp ?2
- rattle 1 2
- ring 1 3
- roar 1 5
- roll 5
- rumble 1 2
- rustle 1
- scream 1 3
- screech 1 2
- shriek 1
- shrill 1
- sing 3 4
- sizzle 1 3
- snap 4 5 7 10
- splash 5
- splutter 1
- sputter 1 4
- squawk 1
- squeak 1
- squeal 1
- squelch 2
- strike 5 10
- swish 1
- swoosh
- thrum 3
- thud 1 2 3
- thump 2
- thunder 1 4
- thunk
- tick 1 2
- ting 1 2
- tinkle 1
- toll 1
- toot 1
- tootle 1
- trill 1 2
- trumpet 3
- twang 1 2
- ululate 1
- vroom 1
- wail 1 2
- wheeze
- whine 1
- whir 1
- whish 1 2
- whistle 1 2 5
- whoosh 1 2
- whump
- zing
Roles
- Theme
[-animate]
- Location
- Agent
Frames
- Basic Intransitive
- ex: "The door hinges squeaked"
sym: Theme V
sem: emit(during(E), Theme, Sound)
- PP Location-PP
- ex: "Horns beeped in the street"
sym: Theme V Location
sem: emit(during(E), Theme, Sound)
Prep(during(E), Sound, Location)
- PP Location Subject, with-PP
- ex: "The street sang with horns."
sym: Location V with Theme
sem: emit(during(E), Theme, Sound)
location(during(E), Sound, Location)
- Locative Inversion
- ex: "In the hallway ticked a gradfather clock"
sym: Location V Theme
sem: emit(during(E), Theme, Sound)
Prep(during(E), Sound, Location)
- There-insertion
- ex: "There ticked a grandather clock in the hallway."
sym: there V Theme Location
sem: emit(during(E), Theme, Sound)
Prep(during(E), Sound, Location)
- NP Causative variant
- ex: "I buzzed the bell"
sym: Agent V Theme
sem: emit(during(E), Theme, Sound)
cause(Agent, E)
- Transitive
- ex: "The bell chimed the hour"
sym: Theme V Oblique
sem: emit(during(E), Theme, Sound)