
This file was automatically generated from comments in the C/C++ header file diguyCharacterGroup.h. Do not edit this file directly; the changes will be lost. Please mail suggestions or corrections to diguy@bdi.com
Includes: declspec_diguy.h
class diguyCharacterGroup
|
class BDI_DECLSPEC_diguy diguyCharacterGroup { public: const char* get_name(); int add_member(diguyCharacter* character); int add_all_characters_as_members(); int remove_member(diguyCharacter* character); int remove_all_members(); int is_member(diguyCharacter* character); int set_all_members_enabled(int enabled); int set_all_members_t(float t); #ifdef CPLUSPLUS_ONLY int draw_all_members(); int draw_pass1_all_members(); int draw_pass2_all_members(); #endif int set_all_members_current_tin(float tin); int set_all_members_current_tout(float tout); #ifdef CPLUSPLUS_ONLY bdiScenarioCharacterGroup* get_scripted_object() {return m_scripted_object;} };
function diguyCharacterGroup::get_name |
Prototype:
Returns:const char* get_name();
name of the groupCallable From:
- C++
- Script
function diguyCharacterGroup::add_member |
Prototype:
Description:int add_member(diguyCharacter* character);
Adds the passed character to the group if not already in it.Returns:
0 if the character is now a part of the group; -1 if notCallable From:
- C++
- Script
function diguyCharacterGroup::add_all_characters_as_members |
Prototype:
Description:int add_all_characters_as_members();
Adds all characters of the scenario as members of the group.Returns:
Always return 0.Callable From:
- C++
- Script
function diguyCharacterGroup::remove_member |
Prototype:
Description:int remove_member(diguyCharacter* character);
Removes the passed character from the group if it is a member.Returns:
0 if the character was part of the group and removed; -1 if notCallable From:
- C++
- Script
function diguyCharacterGroup::remove_all_members |
Prototype:
Description:int remove_all_members();
Removes all members of the group.Returns:
Always return 0.Callable From:
- C++
- Script
function diguyCharacterGroup::is_member |
Prototype:
Returns:int is_member(diguyCharacter* character);
1 if the passed character is a member of the group; 0 if notCallable From:
- C++
- Script
function diguyCharacterGroup::set_all_members_enabled |
Prototype:
Description:int set_all_members_enabled(int enabled);
Set whether all characters in group are enabled. See diguyCharacter::set_enabled().Returns:
Always return 0.Callable From:
- C++
- Script
function diguyCharacterGroup::set_all_members_t |
Prototype:
Description:int set_all_members_t(float t);
This function sets the current t of all characters in the group. See diguyCharacter::set_t().Returns:
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterGroup::draw_all_members |
Prototype:
Description:int draw_all_members();
This function draws all members of the group. See diguyCharacter::draw().Returns:
0 on success, -1 on failureCallable From:
- C++
function diguyCharacterGroup::draw_pass1_all_members |
Prototype:
Description:int draw_pass1_all_members();
This function draws pass 1 of all members of the group. See diguyCharacter::draw_pass1().Returns:
0 on success, -1 on failureCallable From:
- C++
function diguyCharacterGroup::draw_pass2_all_members |
Prototype:
Description:int draw_pass2_all_members();
This function draws pass 2 all members of the group. See diguyCharacter::draw_pass2().Returns:
0 on success, -1 on failureCallable From:
- C++
function diguyCharacterGroup::set_all_members_current_tin |
Prototype:
Description:int set_all_members_current_tin(float tin);
This function sets the current tin time of all characters in the group. See diguyCharacter::set_current_tin().Arguments:
Returns:
tin new value of current tin in seconds
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterGroup::set_all_members_current_tout |
Prototype:
Description:int set_all_members_current_tout(float tout);
This function sets the current tout time of all characters in the group. See diguyCharacter::set_current_tout().Arguments:
Returns:
tout new value of current tout in seconds
0 on success, -1 on failureCallable From:
- C++
- Script
function diguyCharacterGroup::get_scripted_object |
Prototype:
bdiScenarioCharacterGroup* get_scripted_object();
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