
This file was automatically generated from comments in the C/C++ header file diguyViewLightSettings.h. Do not edit this file directly; the changes will be lost. Please mail suggestions or corrections to diguy@bdi.com
Includes: diguy_constants.h | declspec_diguy.h
class diguyViewLightSettings
|
class BDI_DECLSPEC_diguy diguyViewLightSettings { public: const char* get_name(); const char* get_type_name(); void set_direction(float x, float y, float z); void get_direction(float* x, float* y, float* z); void set_ambient_color(float r, float g, float b, float a); void get_ambient_color(float* r, float* g, float* b, float* a); void set_diffuse_color(float r, float g, float b, float a); void get_diffuse_color(float* r, float* g, float* b, float* a); void set_specular_color(float r, float g, float b, float a); void get_specular_color(float* r, float* g, float* b, float* a); bdiLight* get_scripted_object() {return m_light;} };
function diguyViewLightSettings::get_name |
Prototype:
Description:const char* get_name();
Returns the name of the object. This pointer will never be NULL.C++, Perl
Returns:
name of the object
function diguyViewLightSettings::get_type_name |
Prototype:
Description:const char* get_type_name();
Returns the type name of the object. This pointer will never be NULL.Returns:
type name of the objectCallable From:
- C++
- Script
function diguyViewLightSettings::set_direction |
Prototype:
Description:void set_direction(float x, float y, float z);
This function sets the direction of this light.Arguments:
x x direction, in meters y y direction, in meters z z direction, in meters
function diguyViewLightSettings::get_direction |
Prototype:
Description:void get_direction(float* x, float* y, float* z);
This function gets the direction of this light.Arguments:
x x direction, in meters y y direction, in meters z z direction, in meters
function diguyViewLightSettings::set_ambient_color |
Prototype:
Description:void set_ambient_color(float r, float g, float b, float a);
This function sets the ambient color.Arguments:
C++, Perl
r red component g blue component b green component a alpha component
function diguyViewLightSettings::get_ambient_color |
Prototype:
Arguments:void get_ambient_color(float* r, float* g, float* b, float* a);
C++, Perl
r red component g blue component b green component a alpha component
function diguyViewLightSettings::set_diffuse_color |
Prototype:
Description:void set_diffuse_color(float r, float g, float b, float a);
This function sets the diffuse color.Arguments:
C++, Perl
r red component g blue component b green component a alpha component
function diguyViewLightSettings::get_diffuse_color |
Prototype:
Arguments:void get_diffuse_color(float* r, float* g, float* b, float* a);
C++, Perl
r red component g blue component b green component a alpha component
function diguyViewLightSettings::set_specular_color |
Prototype:
Description:void set_specular_color(float r, float g, float b, float a);
This function sets the specular color.Arguments:
C++, Perl
r red component g blue component b green component a alpha component
function diguyViewLightSettings::get_specular_color |
Prototype:
Arguments:void get_specular_color(float* r, float* g, float* b, float* a);
C++, Perl
r red component g blue component b green component a alpha component
function diguyViewLightSettings::get_scripted_object |
Prototype:
bdiLight* get_scripted_object();
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