An integer may indicate a (texture unit input).Logical formLearned from4 sentences. A (texture shader stage) may be considered inconsistent.Logical formLearned from4 sentences. A (texture environment function) may pertain-to a (texture unit).Logical formLearned from4 sentences. A (texture object state and/or) can be bound.Logical formLearned from4 sentences. A (cube map texture) may pertain-to (texture unit).Logical formLearned from4 sentences. (Texture coordinates) may pertain-to a (texture unit).Logical formLearned from4 sentences. Color indices can be in a (texture data).Logical formLearned from4 sentences. (Depth values) may be computed from a texture.Logical formLearned from4 sentences. (Depth textures) may undergo a use.Logical formLearned from4 sentences. An extension may define a (depth texture format).Logical formLearned from4 sentences. A (texture object) may be bounded.Logical formLearned from4 sentences. (Texture lookup functions) can be built-in.Logical formLearned from4 sentences. (Texture objects) may undergo bindings.Logical formLearned from4 sentences. A (texture object) may be bounded to a target.Logical formLearned from4 sentences. A target may pertain-to a (texture image unit).Logical formLearned from4 sentences.