A set of (unit texture shader state) may consist of an integer.Logical formLearned from4 sentences. Use can be in a (texture environment function).Logical formLearned from4 sentences. A mapping may depend on a (texture object state and/or).Logical formLearned from4 sentences. A format may pertain-to a texture.Logical formLearned from4 sentences. A (cube map texture) may encode a (lighting solution).Logical formLearned from4 sentences. An extension may permit (texture compression).Logical formLearned from4 sentences. A (filter footprint) can be into (texture space).Logical formLearned from4 sentences. A (reflection map mode) may generate (texture coordinates).Logical formLearned from4 sentences. (Texture coordinates) may be discarded.Logical formLearned from4 sentences. A (texture environment) can be bound.Logical formLearned from4 sentences. (Depth texture images) may undergo an application.Logical formLearned from4 sentences. A (texture object) may be used for a (texture lookup).Logical formLearned from4 sentences. (Texture unit) may be used.Logical formLearned from4 sentences. A node can be in a (texture dependency chain).Logical formLearned from4 sentences. (Loam textures) can be silty.Logical formLearned from4 sentences.