Gtkradiant manual: http://en.wikibooks.org/wiki/GtkRadiant/First_Room when trying to add a light you will see this error: "Doom3LightRadius: failed to parse default light radius" ignore it and make sure to build the map with an option using the "-light" flag. To run a map in Open Arena, open up the console with "`" and type \seta sv_pure 0 \devmap On Bots: http://openarena.wikia.com/wiki/Bot_play When trying to add a bot: Fatal: AAS not initialized. need to convert bsp file to aas bspc_GUI doesn't have any output, no aas file is created. Running from cmd line... (see the .log file in the directory where your bsp files are, in this case, baseoa\maps) Microsoft Windows [Version 6.1.7600] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Program Files\bspc-gui>bspc Opened log bspc.log BSPC version 1.7, Dec 22 1999 19:37:59 by Mr Elusive Usage: bspc [- [- ...]] Example 1: bspc -bsp2aas d:\quake3\baseq3\maps\mymap?.bsp Example 2: bspc -bsp2aas d:\quake3\baseq3\pak0.pk3\maps/q3dm*.bsp Switches: bsp2aas <[pakfilter/]filter.bsp> = convert BSP to AAS reach = compute reachability & clusters cluster = compute clusters aasopt = optimize aas file output = set output path threads = set number of threads to X cfg = use this cfg file optimize = enable optimization noverbose = disable verbose output breathfirst = breath first bsp building nobrushmerge = don't merge brushes noliquids = don't write liquids to map freetree = free the bsp tree nocsg = disables brush chopping Closed log bspc.log C:\Program Files\bspc-gui>bspc -bsp2aas "C:\Program Files\OpenArena\baseoa\maps\ firstroom.bsp" Opened log bspc.log BSPC version 1.7, Dec 22 1999 19:37:59 by Mr Elusive bsp2aas: C:\Program Files\OpenArena\baseoa\maps\firstroom.bsp to C:\Program File s\OpenArena\baseoa\maps\firstroom.aas -- Q3_LoadMapFromBSP -- Loading map from C:\Program Files\OpenArena\baseoa\maps\firstroom.bsp... creating planar surface planes... searching visible brush sides... 36 brush sides 0 brush sides textured out of 36 nummapbrushsides = 72 0 curve brushes 1 threads -------- Brush CSG --------- 12 original brushes 12 output brushes -------- Brush BSP --------- 12 brushes 10 visible faces 0 nonvisible faces 72 total sides Win32 multi-threading 1 threads max depth first bsp building 12 splits 22 KB of peak total bsp memory BSP tree created in 0 seconds ------- Prune Nodes -------- 0 pruned nodes ---- Node Portalization ---- 13 nodes portalized 0 tiny portals 2 KB of portal memory 11 KB of winding memory ------ FloodEntities ------- WARNING: no entities inside ERROR: **** leaked **** Closed log bspc.log C:\Program Files\bspc-gui> Tried rebuilding with different options; still doesn't work. Leak doesn't show up during building in GtkRadiant. Surrounded map with chalkbox, still doesn't work. Official web pages for bspc no longer exist http://tools.q3center.com or http://sanios.ion.tm Using BSPC-GUI for Windows 95/NT Version 0.05 and BSPC v1.07. Trying to get enhanced version of bspc at http://www.quake3world.com/forum/viewtopic.php?f=10&t=39658; download link broken. Compiled an included map (aggressor) just fine and was able to add bots; looks like it's a problem with my map. Tried decompiling aggressor (has no textures) but cannot recompile again (missing .srf file) Have to compile with -meta to get .srf? Recompiling aggressor with -meta -> map leaked. bspc won't accept the -forcsidesvisible argument (which apparently was useful to others in this situation)