Changes between Version 2 and Version 3 of Useful Console Commands


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Timestamp:
Aug 26, 2011 9:22:09 AM (13 years ago)
Author:
jpawlick
Comment:

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  • Useful Console Commands

    v2 v3  
    99\map or \dev_map [MAP] - load the map. You can get a list of maps by typing, "\map " and pressing TAB. (You do need that space typed.)
    1010
    11 \timescale [0-inf] - scale the simulation speed by the specified amount. There is a minimum number of msec per frame, so entering 0 will not cause strange problems.
    12 
    1311\viewpos - prints location of the viewpoint of the user.
    1412
    1513\kill - if you fall into a location that is supposed to autokill you but doesn't, \kill will let you respawn.
    1614
     15''Useful C_vars'': c_vars can be set just by using the command \VARNAME VALUE, or can be set when the server is booting by passing the "+set VARNAME VALUE" arguments to ioquake3 on the command line.
     16
     17\timescale [0-inf] - scale the simulation speed by the specified amount. There is a minimum number of msec per frame, so entering 0 will not cause strange problems.
     18
    1719\cg_draw2D ![0-1] - toggle drawing of the HUD.
    1820
    19 \cg_drawGun ![0-3] - toggle drawing of the gun.
     21\cg_drawGun ![0-3] - toggle drawing of the gun or the position of the gun (0=invisible, 1=right, 2=left, 3=center).
     22
     23\sv_pure [0-1] - turn pure server on or off. A key thing this var does is choose whether the game loads the .qvm files (\sv_pure 1) or the .so/.dll/.dylib files (\sv_pure 0). On MacOSX, we have been unable to get the game running without passing it +set sv_pure 0.
     24
     25\vm_game [0-1] - turn off (0) or on (1) the virtual machine for the game module. I've had some trouble getting this to work properly - recommended that you be overly verbose about turning off the vm if you want to, and passing +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0.
     26
     27\vm_cgame [0-1] - As above for the cgame module.
     28
     29\vm_ui [0-1] - As above for the ui module.