Once Quagents is running, you can type ` (backtick) to bring up the game console, which allows you to chat as well as issue game console commands. You can use SHIFT-Page Up and SHIFT-Page Down to scroll in the console window. \cmdlist - lists all commands. \cvarlist - lists a bunch of variables that you can change to modify the game. \follow [1+] - follow the client whose number is the argument. Once you are following, you can type "\follow" with no number to become a free-floating observer. \map or \dev_map [MAP] - load the map. You can get a list of maps by typing, "\map " and pressing TAB. (You do need that space typed.) \viewpos - prints location of the viewpoint of the user. \kill - if you fall into a location that is supposed to autokill you but doesn't, \kill will let you respawn. '''Useful C_vars''': c_vars can be set just by using the command \VARNAME VALUE, or can be set when the server is booting by passing the "+set VARNAME VALUE" arguments to ioquake3 on the command line. \timescale [0-inf] - scale the simulation speed by the specified amount. There is a minimum number of msec per frame, so entering 0 will not cause strange problems. \cg_draw2D ![0-1] - toggle drawing of the HUD. \cg_drawGun ![0-3] - toggle drawing of the gun or the position of the gun (0=invisible, 1=right, 2=left, 3=center). \sv_pure ![0-1] - turn pure server on or off. A key thing this var does is choose whether the game loads the .qvm files (\sv_pure 1) or the .so/.dll/.dylib files (\sv_pure 0). On MacOSX, we have been unable to get the game running without passing it +set sv_pure 0. \vm_game ![0-1] - turn off (0) or on (1) the virtual machine for the game module. I've had some trouble getting this to work properly - recommended that you be overly verbose about turning off the vm if you want to, and passing +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0. \vm_cgame ![0-1] - As above for the cgame module. \vm_ui ![0-1] - As above for the ui module.