Changes between Version 3 and Version 4 of rf


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Timestamp:
Jun 9, 2011 3:15:23 PM (13 years ago)
Author:
jpawlick
Comment:

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  • rf

    v3 v4  
    22
    33'''Parameters:'''
     4 * 1 integer type, selecting the type of rangefinder to use. A "solid" as used below means a wall, floor, ceiling, etc.
     5  * 0 = an infinitely narrow beam that passes through entities such as other quagents but is stopped by solids.
     6  * 1 = an infinitely narrow beam that is blocked by entities and solids.
     7  * 2 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids, but passes through entities.
     8  * 3 = a wide beam the size of a quagent that is blocked if any part of it is blocked by solids or entities.
    49 * 1 integer distance, the maximum distance of the rangefinder. There is no particular penalty to supplying very large distances that we can find - the maximum distance we've seen this call used with in Quake is 8120, the range of the rail gun.
    510 * 1 float theta, the number of degrees left of facing to shoot the rangefinder at.