| 1 | Gtkradiant manual:
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| 2 | http://en.wikibooks.org/wiki/GtkRadiant/First_Room
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| 3 |
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| 4 | when trying to add a light you will see this error:
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| 5 |
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| 6 | "Doom3LightRadius: failed to parse default light radius"
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| 7 |
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| 8 | ignore it and make sure to build the map with an option using the "-light" flag.
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| 9 |
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| 10 | To run a map in Open Arena, open up the console with "`" and type
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| 11 |
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| 12 | \seta sv_pure 0
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| 13 | \devmap <MAPNAME>
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| 14 |
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| 15 |
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| 16 | On Bots:
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| 17 | http://openarena.wikia.com/wiki/Bot_play
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| 18 |
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| 19 | When trying to add a bot:
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| 20 | Fatal: AAS not initialized.
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| 21 |
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| 22 | need to convert bsp file to aas
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| 23 |
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| 24 | bspc_GUI doesn't have any output, no aas file is created. Running from cmd line...
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| 25 | (see the .log file in the directory where your bsp files are, in this case, baseoa\maps)
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| 26 |
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| 27 | Microsoft Windows [Version 6.1.7600]
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| 28 | Copyright (c) 2009 Microsoft Corporation. All rights reserved.
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| 29 |
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| 30 | C:\Program Files\bspc-gui>bspc
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| 31 | Opened log bspc.log
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| 32 | BSPC version 1.7, Dec 22 1999 19:37:59 by Mr Elusive
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| 33 | Usage: bspc [-<switch> [-<switch> ...]]
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| 34 | Example 1: bspc -bsp2aas d:\quake3\baseq3\maps\mymap?.bsp
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| 35 | Example 2: bspc -bsp2aas d:\quake3\baseq3\pak0.pk3\maps/q3dm*.bsp
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| 36 |
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| 37 | Switches:
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| 38 | bsp2aas <[pakfilter/]filter.bsp> = convert BSP to AAS
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| 39 | reach <filter.bsp> = compute reachability & clusters
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| 40 | cluster <filter.aas> = compute clusters
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| 41 | aasopt <filter.aas> = optimize aas file
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| 42 | output <output path> = set output path
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| 43 | threads <X> = set number of threads to X
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| 44 | cfg <filename> = use this cfg file
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| 45 | optimize = enable optimization
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| 46 | noverbose = disable verbose output
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| 47 | breathfirst = breath first bsp building
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| 48 | nobrushmerge = don't merge brushes
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| 49 | noliquids = don't write liquids to map
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| 50 | freetree = free the bsp tree
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| 51 | nocsg = disables brush chopping
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| 52 |
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| 53 | Closed log bspc.log
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| 54 |
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| 55 | C:\Program Files\bspc-gui>bspc -bsp2aas "C:\Program Files\OpenArena\baseoa\maps\
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| 56 | firstroom.bsp"
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| 57 | Opened log bspc.log
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| 58 | BSPC version 1.7, Dec 22 1999 19:37:59 by Mr Elusive
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| 59 | bsp2aas: C:\Program Files\OpenArena\baseoa\maps\firstroom.bsp to C:\Program File
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| 60 | s\OpenArena\baseoa\maps\firstroom.aas
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| 61 | -- Q3_LoadMapFromBSP --
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| 62 | Loading map from C:\Program Files\OpenArena\baseoa\maps\firstroom.bsp...
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| 63 | creating planar surface planes...
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| 64 | searching visible brush sides...
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| 65 | 36 brush sides
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| 66 | 0 brush sides textured out of 36
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| 67 | nummapbrushsides = 72
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| 68 | 0 curve brushes
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| 69 | 1 threads
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| 70 | -------- Brush CSG ---------
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| 71 | 12 original brushes
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| 72 | 12 output brushes
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| 73 | -------- Brush BSP ---------
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| 74 | 12 brushes
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| 75 | 10 visible faces
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| 76 | 0 nonvisible faces
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| 77 | 72 total sides
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| 78 | Win32 multi-threading
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| 79 | 1 threads max
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| 80 | depth first bsp building
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| 81 | 12 splits
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| 82 | 22 KB of peak total bsp memory
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| 83 | BSP tree created in 0 seconds
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| 84 | ------- Prune Nodes --------
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| 85 | 0 pruned nodes
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| 86 | ---- Node Portalization ----
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| 87 | 13 nodes portalized
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| 88 | 0 tiny portals
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| 89 | 2 KB of portal memory
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| 90 | 11 KB of winding memory
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| 91 | ------ FloodEntities -------
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| 92 | WARNING: no entities inside
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| 93 | ERROR: **** leaked ****
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| 94 |
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| 95 | Closed log bspc.log
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| 96 |
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| 97 | C:\Program Files\bspc-gui>
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| 98 |
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| 99 | Tried rebuilding with different options; still doesn't work.
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| 100 |
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| 101 | Leak doesn't show up during building in GtkRadiant.
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| 102 |
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| 103 | Surrounded map with chalkbox, still doesn't work.
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| 104 |
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| 105 | Official web pages for bspc no longer exist
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| 106 | http://tools.q3center.com or http://sanios.ion.tm
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| 107 |
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| 108 | Using BSPC-GUI for Windows 95/NT Version 0.05 and BSPC v1.07.
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| 109 |
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| 110 | Trying to get enhanced version of bspc at http://www.quake3world.com/forum/viewtopic.php?f=10&t=39658; download link broken.
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| 111 |
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| 112 | Compiled an included map (aggressor) just fine and was able to add bots; looks
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| 113 | like it's a problem with my map.
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| 114 |
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| 115 | Tried decompiling aggressor (has no textures) but cannot recompile again
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| 116 | (missing .srf file)
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| 117 |
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| 118 | Have to compile with -meta to get .srf?
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| 119 |
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| 120 | Recompiling aggressor with -meta -> map leaked.
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| 121 |
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| 122 | bspc won't accept the -forcsidesvisible argument (which apparently was useful to others in this situation)
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