Changes between Version 2 and Version 3 of mb


Ignore:
Timestamp:
Jun 7, 2011 2:04:08 PM (13 years ago)
Author:
jpawlick
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • mb

    v2 v3  
    55 * 2: float theta, the heading in which the agent should walk relative to its current facing. 0 is straight ahead, 90 is strafe left, etc.
    66 * 3: float speed, 1.0 = normal maximum bot movement speed (400 in game terms), 0 = stopped. -1 = reverse maximum speed. In the current version, values out of the [-1, 1] range are not supported.
    7  * 4: float distance, how far the bot should walk. At least at the current moment, the bot can't hit the distance precisely, because it must commit to some speed without knowing exactly how long it will be moving for. Running the server at a higher framerate will increase accuracy.
     7 * 4: float distance, how far the bot should walk. The bot will hit the spot precisely (if it is possible to), and will spend a few frames making sure that it does (usually by shuffling back and forth to deal with slippery surfaces, overshooting the distance, etc). Negative distances are reset to 0.
    88
    99'''Reports:'''