Unified Verb Index
This index combines information from the
VerbNet,
PropBank,
and FrameNet projects.
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
- baa animal_sounds-38
- babble manner_speaking-37.3, sound_emission-43.2, FrameNet: Manner, Perception_noise
- back (Propbank) FrameNet: Self-motion
- backbite judgement-33
- backfire (Propbank)
- backpack run-51.3.2
- backpedal (Propbank)
- badger FrameNet: Suasion1, Suasion4
- baffle amuse-31.1, FrameNet: Experiencer-obj
- bag pocket-9.10, FrameNet: Placing
- bail wipe_manner-10.4.1 (Propbank)
- bait butter-9.9
- bake cooking-45.3, build-26.1, preparing-26.3, FrameNet: Cooking_creation, Apply_heat
- balance spatial_configuration-47.6, other_cos-45.4 (Propbank)
- balk flinch-40.5, cheat-10.6 (Propbank)
- balloon vehicle-51.4.1, calibratable_cos-45.6 (Propbank), FrameNet: Transportation
- ballyhoo (Propbank)
- ban (Propbank)
- band tape-22.4, shake-22.3 (Propbank), FrameNet: together, Gathering_up
- bandage fill-9.8
- bandy (Propbank)
- bang hit-18.1, sound_emission-43.2, bump-18.4, funnel-9.3 (Propbank), FrameNet: Motion_noise, Cause_impact, Impact
- banish banish-10.2 (Propbank)
- bank pocket-9.10, FrameNet: Placing
- bankroll (Propbank)
- bankrupt (Propbank)
- banquet dine-39.5
- banter correspond-36.1
- baptize dub-29.3, FrameNet: Rite, Name_conferral
- bar (Propbank)
- barbecue cooking-45.3
- bare crane-40.3.2 (Propbank), FrameNet: Clothing_status
- bargain correspond-36.1 (Propbank)
- barge drive-11.5 (Propbank), FrameNet: Self-motion
- bark pit-10.7, manner_speaking-37.3, hurt-40.8.3, animal_sounds-38 (Propbank), FrameNet: Communication_noise, Perception_noise
- barrel (Propbank)
- barter exchange-13.6
- base (Propbank)
- bash throw-17.1, hit-18.1 (Propbank), FrameNet: Cause_harm
- bask marvel-31.3
- baste shake-22.3
- bat throw-17.1, crane-40.3.2, FrameNet: Body-movement
- bathe dress-41.1.1, fill-9.8, FrameNet: Grooming
- batter hit-18.1 (Propbank), FrameNet: Cause_harm
- battle meet-36.3 (Propbank), FrameNet: Hostile_encounter
- bawl manner_speaking-37.3, FrameNet: Communication_noise
- bay animal_sounds-38
- bayonet FrameNet: Cause_harm
- be FrameNet: Performers_and_roles
- beach pocket-9.10
- beam light_emission-43.1, nonverbal_expression-40.2 (Propbank)
- bear (Propbank) FrameNet: Birth, Path-shape
- beard pit-10.7
- beat hit-18.1, sound_emission-43.2, knead-26.5, crane-40.3.2, shake-22.3 (Propbank), FrameNet: Cause_harm
- beckon FrameNet: Gesture
- bed pocket-9.10
- bedevil (Propbank)
- beef (Propbank)
- beep sound_emission-43.2
- befall (Propbank) FrameNet: Catastrophe
- befriend FrameNet: Personal_relationship
- befuddle (Propbank)
- beg (Propbank) FrameNet: Request, Suasion1
- beget engender-27 (Propbank), FrameNet: Birth
- begin begin-55.1 (Propbank), FrameNet: Activity_start, Process_start
- beguile amuse-31.1, FrameNet: Experiencer-obj
- behave masquerade-29.6 (Propbank)
- behead (Propbank) FrameNet: Death
- belch hiccup-40.1.1, substance_emission-43.4, FrameNet: Excreting
- belie (Propbank)
- believe declare-29.4 (Propbank), FrameNet: Awareness, Certainty
- belittle FrameNet: Judgment_communication
- bellow manner_speaking-37.3, sound_emission-43.2, animal_sounds-38, FrameNet: Communication_noise, Perception_noise
- belly-flop (Propbank)
- belong (Propbank) FrameNet: Possession
- belt spank-18.3, tape-22.4, FrameNet: Cause_harm
- bemoan (Propbank)
- bench pocket-9.10
- bend spatial_configuration-47.6, knead-26.5, assuming_position-50, bend-45.2 (Propbank), FrameNet: Reshaping, Posture, Path-shape, Body-movement
- benefit (Propbank)
- bequeath future_having-13.3 (Propbank), FrameNet: Giving
- berate (Propbank) FrameNet: Judgment_communication
- bereave cheat-10.6
- berry berry-13.7
- berth pocket-9.10
- beseech FrameNet: Request
- beset (Propbank)
- besiege (Propbank)
- best (Propbank)
- bestow (Propbank) FrameNet: Placing
- bestrew fill-9.8
- bet bill-54.5 (Propbank)
- betide FrameNet: Catastrophe
- betoken FrameNet: Indication
- better (Propbank) FrameNet: Surpassing
- beware marvel-31.3
- bewilder amuse-31.1, FrameNet: Experiencer-obj
- bewitch amuse-31.1, FrameNet: Experiencer-obj
- bias (Propbank)
- bicker correspond-36.1 (Propbank), FrameNet: Conversation
- bicycle vehicle-51.4.1, FrameNet: Transportation
- bid (Propbank)
- bifurcate (Propbank)
- bike vehicle-51.4.1, FrameNet: Transportation
- bilk cheat-10.6
- bill bill-54.5, characterize-29.2 (Propbank)
- billet pocket-9.10, FrameNet: Placing
- billow entity_specific_modes_being-47.2 (Propbank)
- bin pocket-9.10, FrameNet: Placing
- bind fill-9.8, shake-22.3 (Propbank), FrameNet: Attaching, Inchoative_attaching
- birch spank-18.3
- birdnest berry-13.7
- birth FrameNet: Birth
- bisect FrameNet: Separation
- bite hurt-40.8.3, swat-18.2 (Propbank)
- bivouac lodge-46
- blab say-37.7
- black FrameNet: out, Fall_asleep
- blackberry berry-13.7
- blacken other_cos-45.4 (Propbank)
- blackmail (Propbank) FrameNet: Suasion4
- blame (Propbank) FrameNet: Judgment
- blanch cooking-45.3, change_bodily_state-40.8.4, FrameNet: Apply_heat
- blanket fill-9.8, butter-9.9, contiguous_location-47.8 (Propbank), FrameNet: Adorning
- blare sound_emission-43.2 (Propbank), FrameNet: Perception_noise
- blast sound_emission-43.2, other_cos-45.4 (Propbank), FrameNet: Judgment_communication, Perception_noise, Judgment
- blat sound_emission-43.2, animal_sounds-38
- blaze 43.1 (Propbank)
- bleat manner_speaking-37.3, animal_sounds-38, FrameNet: Communication_noise, Perception_noise
- bleed marvel-31.3, breathe-40.1.2, substance_emission-43.4, cheat-10.6 (Propbank)
- blend preparing-26.3, mix-22.1 (Propbank), FrameNet: Amalgamating
- bless judgement-33 (Propbank), FrameNet: Rite
- blindfold butter-9.9
- blink light_emission-43.1, wink-40.3.1 (Propbank), FrameNet: Body-movement
- blister entity_specific_cos-45.5
- blitz destroy-44
- block fill-9.8, concealment-16 (Propbank)
- bloody (Propbank)
- bloom entity_specific_modes_being-47.2, entity_specific_cos-45.5
- blossom entity_specific_modes_being-47.2, entity_specific_cos-45.5 (Propbank)
- blot fill-9.8 (Propbank)
- blow weather-57, crane-40.3.2, build-26.1, entity_specific_modes_being-47.2, split-23.2 (Propbank), FrameNet: Motion
- blow_it FrameNet: Bungling
- bludgeon spank-18.3, FrameNet: Cause_harm
- blunder (Propbank)
- blunt other_cos-45.4 (Propbank)
- blur other_cos-45.4 (Propbank)
- blurt say-37.7
- blush hiccup-40.1.1
- bluster FrameNet: Manner
- board lodge-46, butter-9.9 (Propbank)
- boast complain-37.8 (Propbank), FrameNet: Statement
- boat vehicle-51.4.1 (Propbank), FrameNet: Transportation
- bob modes_of_being_with_motion-47.3, curtsey-40.3.3, braid-41.2.2, FrameNet: Body-movement
- bobsled vehicle-51.4.1
- bode (Propbank) FrameNet: Indication
- bog (Propbank)
- boggle amuse-31.1
- boil cooking-45.3, preparing-26.3 (Propbank), FrameNet: Cause_harm, Heat, Apply_heat
- bolster (Propbank)
- bolt run-51.3.2, tape-22.4, gobble-39.3 (Propbank), FrameNet: Self-motion, Departing
- bomb (Propbank)
- bombard pelt-17.2, fill-9.8 (Propbank)
- bond shake-22.3, FrameNet: Attaching
- bone pit-10.7 (Propbank), FrameNet: Emptying
- bonk spank-18.3
- boo FrameNet: Judgment
- boogie waltz-51.5
- book get-13.5.1 (Propbank)
- boom manner_speaking-37.3, sound_emission-43.2 (Propbank), FrameNet: Communication_noise, Perception_noise
- boost (Propbank)
- bop waltz-51.5, FrameNet: Self-motion
- border contiguous_location-47.8
- bore carve-21.2, amuse-31.1, rummage-35.5 (Propbank), FrameNet: Experiencer-obj
- borrow obtain-13.5.2 (Propbank)
- boss captain-29.8
- botch (Propbank) FrameNet: Bungling
- bother marvel-31.3, amuse-31.1, pain-40.8.1 (Propbank)
- bottle pocket-9.10 (Propbank), FrameNet: Placing
- bottlefeed feeding-39.7
- bottom (Propbank)
- bounce run-51.3.2, roll-51.3.1, slide-11.2-1 (Propbank)
- bound run-51.3.2, contiguous_location-47.8 (Propbank), FrameNet: Self-motion
- bow spatial_configuration-47.6, modes_of_being_with_motion-47.3, curtsey-40.3.3, assuming_position-50 (Propbank)
- bowl run-51.3.2 (Propbank)
- box meet-36.3, pocket-9.10, FrameNet: Placing
- boycott 52 (Propbank)
- brace (Propbank)
- bracket tape-22.4, contiguous_location-47.8
- brag complain-37.8 (Propbank), FrameNet: Statement
- braid braid-41.2.2, FrameNet: Hair_configuration, Rope_manipulation
- brain spank-18.3
- braise cooking-45.3, FrameNet: Apply_heat
- branch (Propbank)
- brand dub-29.3, illustrate-25.3 (Propbank)
- brave (Propbank)
- brawl correspond-36.1, FrameNet: Hostile_encounter
- bray manner_speaking-37.3, animal_sounds-38, FrameNet: Communication_noise, Perception_noise
- brazen (Propbank)
- breach (Propbank) FrameNet: Compliance
- bread butter-9.9
- break appear-48.1.1, break-45.1, hurt-40.8.3, split-23.2, cheat-10.6 (Propbank), FrameNet: out, Process_start
- breakfast dine-39.5, FrameNet: Ingestion
- breastfeed feeding-39.7
- breathe breathe-40.1.2, entity_specific_modes_being-47.2 (Propbank), FrameNet: Breathing
- breed (Propbank)
- brew preparing-26.3 (Propbank)
- bribe (Propbank)
- brick butter-9.9
- bridge contiguous_location-47.8 (Propbank)
- bridle butter-9.9
- brief (Propbank)
- brighten other_cos-45.4 (Propbank)
- brim (Propbank)
- bring bring-11.3 (Propbank), FrameNet: together, Gathering_up
- bristle bulge-47.5.3, entity_specific_modes_being-47.2 (Propbank)
- broadcast (Propbank)
- broaden other_cos-45.4 (Propbank)
- broil cooking-45.3, FrameNet: Apply_heat
- broker (Propbank)
- bronze butter-9.9
- brood FrameNet: Cogitation
- browbeat (Propbank)
- brown cooking-45.3, other_cos-45.4, FrameNet: Apply_heat
- bruise carve-21.2, hurt-40.8.3, FrameNet: Cause_harm
- brunch dine-39.5
- brush floss-41.2.1, spray-9.7, wipe_instr-10.4.2, bump-18.4, braid-41.2.2 (Propbank), FrameNet: Grooming, Filling, Placing
- brush_hair FrameNet: Grooming
- bubble sound_emission-43.2, substance_emission-43.4, FrameNet: Fluidic_motion
- buck 49 (Propbank)
- buckle tape-22.4 (Propbank), FrameNet: Closure
- budge (Propbank)
- budget (Propbank)
- buff wipe_manner-10.4.1 (Propbank)
- buffer (Propbank)
- buffet pelt-17.2 (Propbank), FrameNet: Cause_harm
- bug amuse-31.1
- build build-26.1 (Propbank), FrameNet: Building
- bulge bulge-47.5.3, entity_specific_modes_being-47.2 (Propbank)
- bulldoze (Propbank)
- bullshit FrameNet: Prevarication
- bully captain-29.8 (Propbank), FrameNet: Suasion4
- bumble (Propbank) FrameNet: Bungling
- bump hit-18.1, hurt-40.8.3, bump-18.4 (Propbank), FrameNet: Impact
- bundle shake-22.3 (Propbank)
- bungle FrameNet: Bungling
- bunt throw-17.1
- buoy (Propbank)
- burble manner_speaking-37.3, sound_emission-43.2 (Propbank), FrameNet: Communication_noise, Perception_noise
- burden equip-13.4.2 (Propbank)
- burglarize (Propbank)
- burgle cheat-10.6
- burl pit-10.7
- burn light_emission-43.1, tingle-40.8.2, hurt-40.8.3, entity_specific_modes_being-47.2, other_cos-45.4, entity_specific_cos-45.5 (Propbank), FrameNet: Cause_harm, Experience_bodily_harm, Heat, Perception_body
- burnish (Propbank)
- burp hiccup-40.1.1, FrameNet: Excreting
- burr sound_emission-43.2
- burrow rummage-35.5, FrameNet: Self-motion
- burst appear-48.1.1, other_cos-45.4 (Propbank)
- bury (Propbank)
- bus vehicle-51.4.1, drive-11.5
- bust (Propbank) FrameNet: out, Escaping
- bustle swarm-47.5.1, FrameNet: Self-motion
- butcher murder-42.1, captain-29.8, FrameNet: Death
- butler captain-29.8
- butt hit-18.1 (Propbank), FrameNet: Cause_harm
- butter butter-9.9, FrameNet: Filling
- button tape-22.4, FrameNet: Closure
- buttonhole butter-9.9
- button_lip FrameNet: Silence
- buttress (Propbank)
- buy get-13.5.1 (Propbank), FrameNet: Commerce_buy, Commerce
- buzz sound_emission-43.2, animal_sounds-38 (Propbank), FrameNet: Motion_noise